Hooks
static bool BeforeCvLuaPlayer_lGetUnitByID(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetUnitByID(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetUnitByID(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetUnitByID>(host, &BeforeCvLuaPlayer_lGetUnitByID);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetUnitByID>(host, &AfterCvLuaPlayer_lGetUnitByID);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetUnitByID>(host, &ReplaceCvLuaPlayer_lGetUnitByID);