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CvLuaPlayer::lGetUnitBaktun(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 9871
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetUnitBaktun

Hooks

static bool BeforeCvLuaPlayer_lGetUnitBaktun(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetUnitBaktun(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetUnitBaktun(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetUnitBaktun>(host, &BeforeCvLuaPlayer_lGetUnitBaktun);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetUnitBaktun>(host, &AfterCvLuaPlayer_lGetUnitBaktun);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetUnitBaktun>(host, &ReplaceCvLuaPlayer_lGetUnitBaktun);

Code

9871int CvLuaPlayer::lGetUnitBaktun(lua_State* L)9872{9873	CvPlayer* pkPlayer = GetInstance(L);9874	const UnitTypes eUnit = (UnitTypes)lua_tointeger(L, 2);9875	lua_pushnumber(L, pkPlayer->GetPlayerTraits()->GetUnitBaktun(eUnit));9876	return 1;9877}

Calls

Called by