CvLuaPlayer::lGetUnitBaktun(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 9871
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetUnitBaktun
Hooks
static bool BeforeCvLuaPlayer_lGetUnitBaktun(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetUnitBaktun(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetUnitBaktun(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetUnitBaktun>(host, &BeforeCvLuaPlayer_lGetUnitBaktun);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetUnitBaktun>(host, &AfterCvLuaPlayer_lGetUnitBaktun);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetUnitBaktun>(host, &ReplaceCvLuaPlayer_lGetUnitBaktun);
Code
9871int CvLuaPlayer::lGetUnitBaktun(lua_State* L)9872{9873 CvPlayer* pkPlayer = GetInstance(L);9874 const UnitTypes eUnit = (UnitTypes)lua_tointeger(L, 2);9875 lua_pushnumber(L, pkPlayer->GetPlayerTraits()->GetUnitBaktun(eUnit));9876 return 1;9877}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::GetPlayerTraits() const
- CvPlayerTraits::GetUnitBaktun(UnitTypes) const
lua_pushnumberlua_tointeger