CvLuaPlayer::lGetUnhappinessFromCityCount(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 3250
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetUnhappinessFromCityCount
Hooks
static bool BeforeCvLuaPlayer_lGetUnhappinessFromCityCount(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetUnhappinessFromCityCount(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetUnhappinessFromCityCount(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetUnhappinessFromCityCount>(host, &BeforeCvLuaPlayer_lGetUnhappinessFromCityCount);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetUnhappinessFromCityCount>(host, &AfterCvLuaPlayer_lGetUnhappinessFromCityCount);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetUnhappinessFromCityCount>(host, &ReplaceCvLuaPlayer_lGetUnhappinessFromCityCount);
Code
3249//int GetUnhappinessFromCityCount() const;3250int CvLuaPlayer::lGetUnhappinessFromCityCount(lua_State* L)3251{3252 CvPlayerAI* pkPlayer = GetInstance(L);3253 CvCity* pAnnexedCity = CvLuaCity::GetInstance(L, 2, false);3254 CvCity* pPuppetedCity = CvLuaCity::GetInstance(L, 3, false);3255 const int iResult = pkPlayer->GetUnhappinessFromCityCount(pAnnexedCity, pPuppetedCity);3256 lua_pushinteger(L, iResult);3257 return 1;3258}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstance- CvPlayer::GetUnhappinessFromCityCount(CvCity *, CvCity *) const
lua_pushinteger