Hooks
static bool BeforeCvLuaPlayer_lGetUnhappinessFromCapturedCityCount(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetUnhappinessFromCapturedCityCount(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetUnhappinessFromCapturedCityCount(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetUnhappinessFromCapturedCityCount>(host, &BeforeCvLuaPlayer_lGetUnhappinessFromCapturedCityCount);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetUnhappinessFromCapturedCityCount>(host, &AfterCvLuaPlayer_lGetUnhappinessFromCapturedCityCount);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetUnhappinessFromCapturedCityCount>(host, &ReplaceCvLuaPlayer_lGetUnhappinessFromCapturedCityCount);