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CvLuaPlayer::lGetTradeUnitType(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 4027
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetTradeUnitType

Hooks

static bool BeforeCvLuaPlayer_lGetTradeUnitType(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetTradeUnitType(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetTradeUnitType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetTradeUnitType>(host, &BeforeCvLuaPlayer_lGetTradeUnitType);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetTradeUnitType>(host, &AfterCvLuaPlayer_lGetTradeUnitType);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetTradeUnitType>(host, &ReplaceCvLuaPlayer_lGetTradeUnitType);

Code

4027int CvLuaPlayer::lGetTradeUnitType(lua_State* L)4028{4029	CvPlayerAI* pkPlayer = GetInstance(L);4030	DomainTypes eDomain = (DomainTypes)lua_tointeger(L, 2);4031#if defined(MOD_API_LUA_EXTENSIONS) && defined(MOD_BUGFIX_UNITCLASS_NOT_UNIT)4032	lua_pushinteger(L, pkPlayer->GetTrade()->GetTradeUnit(eDomain, pkPlayer));4033#else4034	lua_pushinteger(L, pkPlayer->GetTrade()->GetTradeUnit(eDomain));4035#endif4036	return 1;4037}

Calls

Called by