Hooks
static bool BeforeCvLuaPlayer_lGetTotalLandScored(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetTotalLandScored(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetTotalLandScored(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetTotalLandScored>(host, &BeforeCvLuaPlayer_lGetTotalLandScored);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetTotalLandScored>(host, &AfterCvLuaPlayer_lGetTotalLandScored);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetTotalLandScored>(host, &ReplaceCvLuaPlayer_lGetTotalLandScored);