Hooks
static bool BeforeCvLuaPlayer_lGetTotalLand(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetTotalLand(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetTotalLand(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetTotalLand>(host, &BeforeCvLuaPlayer_lGetTotalLand);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetTotalLand>(host, &AfterCvLuaPlayer_lGetTotalLand);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetTotalLand>(host, &ReplaceCvLuaPlayer_lGetTotalLand);