CvLuaPlayer::lGetScoreHistory(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 7930
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetScoreHistory
Hooks
static bool BeforeCvLuaPlayer_lGetScoreHistory(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetScoreHistory(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetScoreHistory(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetScoreHistory>(host, &BeforeCvLuaPlayer_lGetScoreHistory);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetScoreHistory>(host, &AfterCvLuaPlayer_lGetScoreHistory);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetScoreHistory>(host, &ReplaceCvLuaPlayer_lGetScoreHistory);
Code
7929//int getScoreHistory(int iTurn) const;7930int CvLuaPlayer::lGetScoreHistory(lua_State* L)7931{7932 CvPlayerAI* pkPlayer = GetInstance(L);7933 unsigned int uiTurn = (unsigned int)luaL_checkint(L, 2);7934 unsigned int uiDataSet = pkPlayer->getReplayDataSetIndex("REPLAYDATASET_SCORE");7935 lua_pushinteger(L, pkPlayer->getReplayDataValue(uiDataSet, uiTurn));7936 return 1;7937}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::getReplayDataSetIndex(const char *)
- CvPlayer::getReplayDataValue(unsigned int, unsigned int) const
lua_pushintegerluaL_checkinteger