Hooks
static bool BeforeCvLuaPlayer_lGetScoreFromScenario4(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetScoreFromScenario4(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetScoreFromScenario4(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetScoreFromScenario4>(host, &BeforeCvLuaPlayer_lGetScoreFromScenario4);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetScoreFromScenario4>(host, &AfterCvLuaPlayer_lGetScoreFromScenario4);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetScoreFromScenario4>(host, &ReplaceCvLuaPlayer_lGetScoreFromScenario4);