Hooks
static bool BeforeCvLuaPlayer_lGetScoreFromScenario3(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetScoreFromScenario3(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetScoreFromScenario3(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetScoreFromScenario3>(host, &BeforeCvLuaPlayer_lGetScoreFromScenario3);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetScoreFromScenario3>(host, &AfterCvLuaPlayer_lGetScoreFromScenario3);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetScoreFromScenario3>(host, &ReplaceCvLuaPlayer_lGetScoreFromScenario3);