Hooks
static bool BeforeCvLuaPlayer_lGetScoreFromScenario2(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetScoreFromScenario2(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetScoreFromScenario2(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetScoreFromScenario2>(host, &BeforeCvLuaPlayer_lGetScoreFromScenario2);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetScoreFromScenario2>(host, &AfterCvLuaPlayer_lGetScoreFromScenario2);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetScoreFromScenario2>(host, &ReplaceCvLuaPlayer_lGetScoreFromScenario2);