Bazaar developer reference

CvLuaPlayer::lGetReplayData(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 7976
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetReplayData

Hooks

static bool BeforeCvLuaPlayer_lGetReplayData(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetReplayData(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetReplayData(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetReplayData>(host, &BeforeCvLuaPlayer_lGetReplayData);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetReplayData>(host, &AfterCvLuaPlayer_lGetReplayData);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetReplayData>(host, &ReplaceCvLuaPlayer_lGetReplayData);

Code

7975//table[dataSetName][turn] GetReplayData(nil)7976int CvLuaPlayer::lGetReplayData(lua_State* L)7977{7978	CvPlayerAI* pkPlayer = GetInstance(L);79797980	const unsigned int numDataSets = pkPlayer->getNumReplayDataSets();79817982	lua_createtable(L, 0, numDataSets);7983	for(unsigned int uiDataSet = 0; uiDataSet < numDataSets; ++uiDataSet)7984	{7985		lua_pushstring(L, pkPlayer->getReplayDataSetName(uiDataSet));79867987		CvPlayer::TurnData data = pkPlayer->getReplayDataHistory(uiDataSet);79887989		lua_createtable(L, data.size() - 1, 1);79907991		for(CvPlayer::TurnData::iterator it = data.begin(); it != data.end(); ++it)7992		{7993			lua_pushinteger(L, (*it).second);7994			lua_rawseti(L, -2, (*it).first);7995		}79967997		lua_rawset(L, -3);7998	}79998000	return 1;8001}

Calls

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