CvLuaPlayer::lGetPlotHasOrder(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 9703
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetPlotHasOrder
Hooks
static bool BeforeCvLuaPlayer_lGetPlotHasOrder(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetPlotHasOrder(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetPlotHasOrder(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetPlotHasOrder>(host, &BeforeCvLuaPlayer_lGetPlotHasOrder);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetPlotHasOrder>(host, &AfterCvLuaPlayer_lGetPlotHasOrder);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetPlotHasOrder>(host, &ReplaceCvLuaPlayer_lGetPlotHasOrder);
Code
9702// bool GetPlotHasOrder (CvPlot* Plot); // are any of the player's units directed to this plot?9703int CvLuaPlayer::lGetPlotHasOrder(lua_State* L)9704{9705 CvPlayerAI* pkPlayer = GetInstance(L);9706 CvPlot* pkPlot = CvLuaPlot::GetInstance(L, 2);97079708 lua_pushboolean(L, pkPlayer->GetPlotHasOrder(pkPlot));9709 return 1;9710}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::GetInstance- CvPlayer::GetPlotHasOrder(CvPlot *)
lua_pushboolean