Hooks
static bool BeforeCvLuaPlayer_lGetNumUnitsOutOfSupply(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetNumUnitsOutOfSupply(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetNumUnitsOutOfSupply(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetNumUnitsOutOfSupply>(host, &BeforeCvLuaPlayer_lGetNumUnitsOutOfSupply);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetNumUnitsOutOfSupply>(host, &AfterCvLuaPlayer_lGetNumUnitsOutOfSupply);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetNumUnitsOutOfSupply>(host, &ReplaceCvLuaPlayer_lGetNumUnitsOutOfSupply);