Hooks
static bool BeforeCvLuaPlayer_lGetNumUnits(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetNumUnits(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetNumUnits(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetNumUnits>(host, &BeforeCvLuaPlayer_lGetNumUnits);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetNumUnits>(host, &AfterCvLuaPlayer_lGetNumUnits);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetNumUnits>(host, &ReplaceCvLuaPlayer_lGetNumUnits);