CvLuaPlayer::lGetNameKey(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 1381
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetNameKey
Hooks
static bool BeforeCvLuaPlayer_lGetNameKey(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetNameKey(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetNameKey(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetNameKey>(host, &BeforeCvLuaPlayer_lGetNameKey);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetNameKey>(host, &AfterCvLuaPlayer_lGetNameKey);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetNameKey>(host, &ReplaceCvLuaPlayer_lGetNameKey);
Code
1380//wstring getNameKey();1381int CvLuaPlayer::lGetNameKey(lua_State* L)1382{1383 CvPlayerAI* pkPlayer = GetInstance(L);1384 lua_pushstring(L, pkPlayer->getNameKey());1385 return 1;1386}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::getNameKey() const
lua_pushstring