CvLuaPlayer::lGetName(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 1370
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetName
Hooks
static bool BeforeCvLuaPlayer_lGetName(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetName(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetName(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetName>(host, &BeforeCvLuaPlayer_lGetName);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetName>(host, &AfterCvLuaPlayer_lGetName);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetName>(host, &ReplaceCvLuaPlayer_lGetName);
Code
1369//string getName([form]);1370int CvLuaPlayer::lGetName(lua_State* L)1371{1372 CvPlayerAI* pkPlayer = GetInstance(L);1373 const char* szName = pkPlayer->getName();13741375 lua_pushstring(L, szName);13761377 return 1;1378}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::getName() const
lua_pushstring