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CvLuaPlayer::lGetMinorCivHappinessFriendshipBonus(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 6880
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetMinorCivHappinessFriendshipBonus

Hooks

static bool BeforeCvLuaPlayer_lGetMinorCivHappinessFriendshipBonus(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetMinorCivHappinessFriendshipBonus(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetMinorCivHappinessFriendshipBonus(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetMinorCivHappinessFriendshipBonus>(host, &BeforeCvLuaPlayer_lGetMinorCivHappinessFriendshipBonus);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetMinorCivHappinessFriendshipBonus>(host, &AfterCvLuaPlayer_lGetMinorCivHappinessFriendshipBonus);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetMinorCivHappinessFriendshipBonus>(host, &ReplaceCvLuaPlayer_lGetMinorCivHappinessFriendshipBonus);

Code

6879// antonjs: Deprecated, kept here for backwards compatibility6880int CvLuaPlayer::lGetMinorCivHappinessFriendshipBonus(lua_State* L)6881{6882	CvPlayerAI* pkPlayer = GetInstance(L);6883	PlayerTypes ePlayer = (PlayerTypes)lua_tointeger(L, 2);68846885	int iValue = 0;6886	iValue += pkPlayer->GetMinorCivAI()->GetHappinessFlatFriendshipBonus(ePlayer);6887	iValue += pkPlayer->GetMinorCivAI()->GetHappinessPerLuxuryFriendshipBonus(ePlayer);6888	lua_pushinteger(L, iValue);6889	return 1;6890}

Calls

Called by