Bazaar developer reference

CvLuaPlayer::lGetMinorCivCurrentHappinessPerLuxuryBonus(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 6900
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetMinorCivCurrentHappinessPerLuxuryBonus

Hooks

static bool BeforeCvLuaPlayer_lGetMinorCivCurrentHappinessPerLuxuryBonus(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetMinorCivCurrentHappinessPerLuxuryBonus(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetMinorCivCurrentHappinessPerLuxuryBonus(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetMinorCivCurrentHappinessPerLuxuryBonus>(host, &BeforeCvLuaPlayer_lGetMinorCivCurrentHappinessPerLuxuryBonus);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetMinorCivCurrentHappinessPerLuxuryBonus>(host, &AfterCvLuaPlayer_lGetMinorCivCurrentHappinessPerLuxuryBonus);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetMinorCivCurrentHappinessPerLuxuryBonus>(host, &ReplaceCvLuaPlayer_lGetMinorCivCurrentHappinessPerLuxuryBonus);

Code

6900int CvLuaPlayer::lGetMinorCivCurrentHappinessPerLuxuryBonus(lua_State* L)6901{6902	CvPlayerAI* pkPlayer = GetInstance(L);6903	PlayerTypes ePlayer = (PlayerTypes)lua_tointeger(L, 2);6904	lua_pushinteger(L, pkPlayer->GetMinorCivAI()->GetCurrentHappinessPerLuxuryBonus(ePlayer));6905	return 1;6906}

Calls

Called by