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CvLuaPlayer::lGetMaxTeamBuildingProductionModifier(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 5953
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetMaxTeamBuildingProductionModifier

Hooks

static bool BeforeCvLuaPlayer_lGetMaxTeamBuildingProductionModifier(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetMaxTeamBuildingProductionModifier(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetMaxTeamBuildingProductionModifier(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetMaxTeamBuildingProductionModifier>(host, &BeforeCvLuaPlayer_lGetMaxTeamBuildingProductionModifier);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetMaxTeamBuildingProductionModifier>(host, &AfterCvLuaPlayer_lGetMaxTeamBuildingProductionModifier);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetMaxTeamBuildingProductionModifier>(host, &ReplaceCvLuaPlayer_lGetMaxTeamBuildingProductionModifier);

Code

5952//int getMaxTeamBuildingProductionModifier();5953int CvLuaPlayer::lGetMaxTeamBuildingProductionModifier(lua_State* L)5954{5955	return BasicLuaMethod(L, &CvPlayerAI::getMaxTeamBuildingProductionModifier);5956}

Calls

Called by