Hooks
static bool BeforeCvLuaPlayer_lGetMaxPlayerBuildingProductionModifier(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetMaxPlayerBuildingProductionModifier(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetMaxPlayerBuildingProductionModifier(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetMaxPlayerBuildingProductionModifier>(host, &BeforeCvLuaPlayer_lGetMaxPlayerBuildingProductionModifier);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetMaxPlayerBuildingProductionModifier>(host, &AfterCvLuaPlayer_lGetMaxPlayerBuildingProductionModifier);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetMaxPlayerBuildingProductionModifier>(host, &ReplaceCvLuaPlayer_lGetMaxPlayerBuildingProductionModifier);