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CvLuaPlayer::lGetInfluencePerTurn(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 2565
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetInfluencePerTurn

Hooks

static bool BeforeCvLuaPlayer_lGetInfluencePerTurn(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetInfluencePerTurn(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetInfluencePerTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetInfluencePerTurn>(host, &BeforeCvLuaPlayer_lGetInfluencePerTurn);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetInfluencePerTurn>(host, &AfterCvLuaPlayer_lGetInfluencePerTurn);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetInfluencePerTurn>(host, &ReplaceCvLuaPlayer_lGetInfluencePerTurn);

Code

2564//int GetInfluencePerTurn();2565int CvLuaPlayer::lGetInfluencePerTurn(lua_State* L)2566{2567	CvPlayerAI* pkPlayer = GetInstance(L);2568	PlayerTypes ePlayer = (PlayerTypes)lua_tointeger(L, 2);2569	const int iResult = pkPlayer->GetCulture()->GetInfluencePerTurn(ePlayer);2570	lua_pushinteger(L, iResult);2571	return 1;2572}

Calls

Called by