CvLuaPlayer::lGetInfluencePerTurn(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 2565
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetInfluencePerTurn
Hooks
static bool BeforeCvLuaPlayer_lGetInfluencePerTurn(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetInfluencePerTurn(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetInfluencePerTurn(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetInfluencePerTurn>(host, &BeforeCvLuaPlayer_lGetInfluencePerTurn);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetInfluencePerTurn>(host, &AfterCvLuaPlayer_lGetInfluencePerTurn);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetInfluencePerTurn>(host, &ReplaceCvLuaPlayer_lGetInfluencePerTurn);
Code
2564//int GetInfluencePerTurn();2565int CvLuaPlayer::lGetInfluencePerTurn(lua_State* L)2566{2567 CvPlayerAI* pkPlayer = GetInstance(L);2568 PlayerTypes ePlayer = (PlayerTypes)lua_tointeger(L, 2);2569 const int iResult = pkPlayer->GetCulture()->GetInfluencePerTurn(ePlayer);2570 lua_pushinteger(L, iResult);2571 return 1;2572}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::GetCulture() const
- CvPlayerCulture::GetInfluencePerTurn(PlayerTypes) const
lua_pushintegerlua_tointeger