CvLuaPlayer::lGetIndustryHistory(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 7950
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetIndustryHistory
Hooks
static bool BeforeCvLuaPlayer_lGetIndustryHistory(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetIndustryHistory(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetIndustryHistory(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetIndustryHistory>(host, &BeforeCvLuaPlayer_lGetIndustryHistory);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetIndustryHistory>(host, &AfterCvLuaPlayer_lGetIndustryHistory);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetIndustryHistory>(host, &ReplaceCvLuaPlayer_lGetIndustryHistory);
Code
7949//int getIndustryHistory(int iTurn) const;7950int CvLuaPlayer::lGetIndustryHistory(lua_State* L)7951{7952 CvPlayerAI* pkPlayer = GetInstance(L);7953 unsigned int uiTurn = (unsigned int)luaL_checkint(L, 2);7954 unsigned int uiDataSet = pkPlayer->getReplayDataSetIndex("REPLAYDATASET_AGRICULTURE");7955 lua_pushinteger(L, pkPlayer->getReplayDataValue(uiDataSet, uiTurn));7956 return 1;7957}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::getReplayDataSetIndex(const char *)
- CvPlayer::getReplayDataValue(unsigned int, unsigned int) const
lua_pushintegerluaL_checkinteger