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CvLuaPlayer::lGetIncomingUnitType(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 7434
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetIncomingUnitType

Hooks

static bool BeforeCvLuaPlayer_lGetIncomingUnitType(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetIncomingUnitType(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetIncomingUnitType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetIncomingUnitType>(host, &BeforeCvLuaPlayer_lGetIncomingUnitType);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetIncomingUnitType>(host, &AfterCvLuaPlayer_lGetIncomingUnitType);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetIncomingUnitType>(host, &ReplaceCvLuaPlayer_lGetIncomingUnitType);

Code

7433//int GetIncomingUnitType(PlayerTypes eFromPlayer);7434int CvLuaPlayer::lGetIncomingUnitType(lua_State* L)7435{7436	return BasicLuaMethod(L, &CvPlayer::GetIncomingUnitType);7437}

Calls

Called by