Hooks
static bool BeforeCvLuaPlayer_lGetIncomingUnitCountdown(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetIncomingUnitCountdown(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetIncomingUnitCountdown(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetIncomingUnitCountdown>(host, &BeforeCvLuaPlayer_lGetIncomingUnitCountdown);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetIncomingUnitCountdown>(host, &AfterCvLuaPlayer_lGetIncomingUnitCountdown);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetIncomingUnitCountdown>(host, &ReplaceCvLuaPlayer_lGetIncomingUnitCountdown);