Hooks
static bool BeforeCvLuaPlayer_lGetHurryCount(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetHurryCount(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetHurryCount(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetHurryCount>(host, &BeforeCvLuaPlayer_lGetHurryCount);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetHurryCount>(host, &AfterCvLuaPlayer_lGetHurryCount);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetHurryCount>(host, &ReplaceCvLuaPlayer_lGetHurryCount);