Hooks
static bool BeforeCvLuaPlayer_lGetHighestUnitLevel(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetHighestUnitLevel(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetHighestUnitLevel(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetHighestUnitLevel>(host, &BeforeCvLuaPlayer_lGetHighestUnitLevel);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetHighestUnitLevel>(host, &AfterCvLuaPlayer_lGetHighestUnitLevel);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetHighestUnitLevel>(host, &ReplaceCvLuaPlayer_lGetHighestUnitLevel);