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CvLuaPlayer::lGetHighestUnitLevel(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 6116
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetHighestUnitLevel

Hooks

static bool BeforeCvLuaPlayer_lGetHighestUnitLevel(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetHighestUnitLevel(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetHighestUnitLevel(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetHighestUnitLevel>(host, &BeforeCvLuaPlayer_lGetHighestUnitLevel);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetHighestUnitLevel>(host, &AfterCvLuaPlayer_lGetHighestUnitLevel);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetHighestUnitLevel>(host, &ReplaceCvLuaPlayer_lGetHighestUnitLevel);

Code

6115//int getHighestUnitLevel();6116int CvLuaPlayer::lGetHighestUnitLevel(lua_State* L)6117{6118	return BasicLuaMethod(L, &CvPlayerAI::getHighestUnitLevel);6119}

Calls

Called by