Hooks
static bool BeforeCvLuaPlayer_lGetHappyPerMilitaryUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetHappyPerMilitaryUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetHappyPerMilitaryUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetHappyPerMilitaryUnit>(host, &BeforeCvLuaPlayer_lGetHappyPerMilitaryUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetHappyPerMilitaryUnit>(host, &AfterCvLuaPlayer_lGetHappyPerMilitaryUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetHappyPerMilitaryUnit>(host, &ReplaceCvLuaPlayer_lGetHappyPerMilitaryUnit);