Hooks
static bool BeforeCvLuaPlayer_lGetHappiness(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetHappiness(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetHappiness(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetHappiness>(host, &BeforeCvLuaPlayer_lGetHappiness);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetHappiness>(host, &AfterCvLuaPlayer_lGetHappiness);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetHappiness>(host, &ReplaceCvLuaPlayer_lGetHappiness);