Hooks
static bool BeforeCvLuaPlayer_lGetGoldPerUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetGoldPerUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetGoldPerUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetGoldPerUnit>(host, &BeforeCvLuaPlayer_lGetGoldPerUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetGoldPerUnit>(host, &AfterCvLuaPlayer_lGetGoldPerUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetGoldPerUnit>(host, &ReplaceCvLuaPlayer_lGetGoldPerUnit);