Hooks
static bool BeforeCvLuaPlayer_lGetGoldPerTurnFromTraits(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetGoldPerTurnFromTraits(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetGoldPerTurnFromTraits(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetGoldPerTurnFromTraits>(host, &BeforeCvLuaPlayer_lGetGoldPerTurnFromTraits);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetGoldPerTurnFromTraits>(host, &AfterCvLuaPlayer_lGetGoldPerTurnFromTraits);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetGoldPerTurnFromTraits>(host, &ReplaceCvLuaPlayer_lGetGoldPerTurnFromTraits);