Hooks
static bool BeforeCvLuaPlayer_lGetFriendshipChangePerTurnTimes100(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetFriendshipChangePerTurnTimes100(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetFriendshipChangePerTurnTimes100(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetFriendshipChangePerTurnTimes100>(host, &BeforeCvLuaPlayer_lGetFriendshipChangePerTurnTimes100);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetFriendshipChangePerTurnTimes100>(host, &AfterCvLuaPlayer_lGetFriendshipChangePerTurnTimes100);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetFriendshipChangePerTurnTimes100>(host, &ReplaceCvLuaPlayer_lGetFriendshipChangePerTurnTimes100);