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CvLuaPlayer::lGetFirstReadyUnitPlot(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 1866
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetFirstReadyUnitPlot

Hooks

static bool BeforeCvLuaPlayer_lGetFirstReadyUnitPlot(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetFirstReadyUnitPlot(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetFirstReadyUnitPlot(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetFirstReadyUnitPlot>(host, &BeforeCvLuaPlayer_lGetFirstReadyUnitPlot);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetFirstReadyUnitPlot>(host, &AfterCvLuaPlayer_lGetFirstReadyUnitPlot);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetFirstReadyUnitPlot>(host, &ReplaceCvLuaPlayer_lGetFirstReadyUnitPlot);

Code

1866int CvLuaPlayer::lGetFirstReadyUnitPlot(lua_State* L)1867{1868	CvPlayerAI* pkPlayer = GetInstance(L);1869	CvPlot* pPlot = NULL;1870	const CvUnit* pUnit = pkPlayer->GetFirstReadyUnit();1871	if(pUnit)1872	{1873		pPlot = pUnit->plot();1874	}18751876	CvLuaPlot::Push(L, pPlot);1877	return 1;1878}

Calls

Called by