Hooks
static bool BeforeCvLuaPlayer_lGetFirstReadyUnitPlot(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetFirstReadyUnitPlot(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetFirstReadyUnitPlot(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetFirstReadyUnitPlot>(host, &BeforeCvLuaPlayer_lGetFirstReadyUnitPlot);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetFirstReadyUnitPlot>(host, &AfterCvLuaPlayer_lGetFirstReadyUnitPlot);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetFirstReadyUnitPlot>(host, &ReplaceCvLuaPlayer_lGetFirstReadyUnitPlot);