CvLuaPlayer::lGetFirstReadyUnit(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 1856
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetFirstReadyUnit
Hooks
static bool BeforeCvLuaPlayer_lGetFirstReadyUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetFirstReadyUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetFirstReadyUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetFirstReadyUnit>(host, &BeforeCvLuaPlayer_lGetFirstReadyUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetFirstReadyUnit>(host, &AfterCvLuaPlayer_lGetFirstReadyUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetFirstReadyUnit>(host, &ReplaceCvLuaPlayer_lGetFirstReadyUnit);
Code
1856int CvLuaPlayer::lGetFirstReadyUnit(lua_State* L)1857{1858 CvPlayerAI* pkPlayer = GetInstance(L);1859 const UnitHandle MyUnitHandle;1860 MyUnitHandle = pkPlayer->GetFirstReadyUnit();18611862 CvLuaUnit::Push(L, MyUnitHandle);1863 return 1;1864}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::Push- CvPlayer::GetFirstReadyUnit() const
FObjectHandle::FObjectHandleFObjectHandle::FObjectHandleFObjectHandle::operator=