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CvLuaPlayer::lGetFirstReadyUnit(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 1856
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetFirstReadyUnit

Hooks

static bool BeforeCvLuaPlayer_lGetFirstReadyUnit(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetFirstReadyUnit(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetFirstReadyUnit(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetFirstReadyUnit>(host, &BeforeCvLuaPlayer_lGetFirstReadyUnit);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetFirstReadyUnit>(host, &AfterCvLuaPlayer_lGetFirstReadyUnit);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetFirstReadyUnit>(host, &ReplaceCvLuaPlayer_lGetFirstReadyUnit);

Code

1856int CvLuaPlayer::lGetFirstReadyUnit(lua_State* L)1857{1858	CvPlayerAI* pkPlayer = GetInstance(L);1859	const UnitHandle MyUnitHandle;1860	MyUnitHandle = pkPlayer->GetFirstReadyUnit();18611862	CvLuaUnit::Push(L, MyUnitHandle);1863	return 1;1864}

Calls

Called by