Hooks
static bool BeforeCvLuaPlayer_lGetEverTrainedBuilder(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetEverTrainedBuilder(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetEverTrainedBuilder(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetEverTrainedBuilder>(host, &BeforeCvLuaPlayer_lGetEverTrainedBuilder);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetEverTrainedBuilder>(host, &AfterCvLuaPlayer_lGetEverTrainedBuilder);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetEverTrainedBuilder>(host, &ReplaceCvLuaPlayer_lGetEverTrainedBuilder);