Hooks
static bool BeforeCvLuaPlayer_lGetEndTurnBlockingType(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetEndTurnBlockingType(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetEndTurnBlockingType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetEndTurnBlockingType>(host, &BeforeCvLuaPlayer_lGetEndTurnBlockingType);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetEndTurnBlockingType>(host, &AfterCvLuaPlayer_lGetEndTurnBlockingType);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetEndTurnBlockingType>(host, &ReplaceCvLuaPlayer_lGetEndTurnBlockingType);