CvLuaPlayer::lGetClosestGoodyPlot(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 9673
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetClosestGoodyPlot
Hooks
static bool BeforeCvLuaPlayer_lGetClosestGoodyPlot(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetClosestGoodyPlot(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetClosestGoodyPlot(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetClosestGoodyPlot>(host, &BeforeCvLuaPlayer_lGetClosestGoodyPlot);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetClosestGoodyPlot>(host, &AfterCvLuaPlayer_lGetClosestGoodyPlot);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetClosestGoodyPlot>(host, &ReplaceCvLuaPlayer_lGetClosestGoodyPlot);
Code
9672// bool CanAccessGoody (void); // can any of the player's units access any of the goody huts9673int CvLuaPlayer::lGetClosestGoodyPlot(lua_State* L)9674{9675 CvPlayerAI* pkPlayer = GetInstance(L);9676 CvPlot* pPlot = pkPlayer->GetClosestGoodyPlot();96779678 if(pPlot)9679 {9680 CvLuaPlot::Push(L, pPlot);9681 }9682 else9683 {9684 lua_pushnil(L);9685 }96869687 return 1;9688}
Calls
CvLuaScopedInstance::GetInstanceCvLuaScopedInstance::Push- CvPlayer::GetClosestGoodyPlot(bool)
lua_pushnil