Hooks
static bool BeforeCvLuaPlayer_lGetCivilizationType(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetCivilizationType(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetCivilizationType(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetCivilizationType>(host, &BeforeCvLuaPlayer_lGetCivilizationType);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetCivilizationType>(host, &AfterCvLuaPlayer_lGetCivilizationType);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetCivilizationType>(host, &ReplaceCvLuaPlayer_lGetCivilizationType);