Hooks
static bool BeforeCvLuaPlayer_lGetCivilizationShortDescription(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetCivilizationShortDescription(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetCivilizationShortDescription(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetCivilizationShortDescription>(host, &BeforeCvLuaPlayer_lGetCivilizationShortDescription);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetCivilizationShortDescription>(host, &AfterCvLuaPlayer_lGetCivilizationShortDescription);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetCivilizationShortDescription>(host, &ReplaceCvLuaPlayer_lGetCivilizationShortDescription);