Hooks
static bool BeforeCvLuaPlayer_lGetCivilizationDescriptionKey(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetCivilizationDescriptionKey(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetCivilizationDescriptionKey(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetCivilizationDescriptionKey>(host, &BeforeCvLuaPlayer_lGetCivilizationDescriptionKey);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetCivilizationDescriptionKey>(host, &AfterCvLuaPlayer_lGetCivilizationDescriptionKey);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetCivilizationDescriptionKey>(host, &ReplaceCvLuaPlayer_lGetCivilizationDescriptionKey);