Hooks
static bool BeforeCvLuaPlayer_lGetCivilizationDescription(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetCivilizationDescription(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetCivilizationDescription(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetCivilizationDescription>(host, &BeforeCvLuaPlayer_lGetCivilizationDescription);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetCivilizationDescription>(host, &AfterCvLuaPlayer_lGetCivilizationDescription);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetCivilizationDescription>(host, &ReplaceCvLuaPlayer_lGetCivilizationDescription);