Bazaar developer reference

CvLuaPlayer::lGetCivilizationAdjectiveKey(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 1437
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetCivilizationAdjectiveKey

Hooks

static bool BeforeCvLuaPlayer_lGetCivilizationAdjectiveKey(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetCivilizationAdjectiveKey(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetCivilizationAdjectiveKey(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetCivilizationAdjectiveKey>(host, &BeforeCvLuaPlayer_lGetCivilizationAdjectiveKey);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetCivilizationAdjectiveKey>(host, &AfterCvLuaPlayer_lGetCivilizationAdjectiveKey);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetCivilizationAdjectiveKey>(host, &ReplaceCvLuaPlayer_lGetCivilizationAdjectiveKey);

Code

1436//string getCivilizationAdjectiveKey();1437int CvLuaPlayer::lGetCivilizationAdjectiveKey(lua_State* L)1438{1439	CvPlayerAI* pkPlayer = GetInstance(L);1440	lua_pushstring(L, pkPlayer->getCivilizationAdjectiveKey());1441	return 1;1442}

Calls

Called by