Hooks
static bool BeforeCvLuaPlayer_lGetCivilizationAdjective(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetCivilizationAdjective(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetCivilizationAdjective(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetCivilizationAdjective>(host, &BeforeCvLuaPlayer_lGetCivilizationAdjective);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetCivilizationAdjective>(host, &AfterCvLuaPlayer_lGetCivilizationAdjective);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetCivilizationAdjective>(host, &ReplaceCvLuaPlayer_lGetCivilizationAdjective);