CvLuaPlayer::lGetCityName(lua_State *)
- Defined in
- Lua/CvLuaPlayer.cpp, line 7781
- Class
- CvLuaPlayer
- Hook name
CivHooks::CvLuaPlayer_lGetCityName
Hooks
static bool BeforeCvLuaPlayer_lGetCityName(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetCityName(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetCityName(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetCityName>(host, &BeforeCvLuaPlayer_lGetCityName);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetCityName>(host, &AfterCvLuaPlayer_lGetCityName);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetCityName>(host, &ReplaceCvLuaPlayer_lGetCityName);
Code
7780//string getCityName(int iIndex);7781int CvLuaPlayer::lGetCityName(lua_State* L)7782{7783 CvPlayerAI* pkPlayer = GetInstance(L);7784 if(pkPlayer)7785 {7786 const int index = luaL_checkint(L, 2);7787 CvString cityName = pkPlayer->getCityName(index);7788 lua_pushstring(L, cityName.c_str());7789 return 1;7790 }77917792 return 0;7793}
Calls
CvLuaScopedInstance::GetInstance- CvPlayer::getCityName(int) const
lua_pushstringluaL_checkintegerstd::basic_string::c_str