Hooks
static bool BeforeCvLuaPlayer_lGetCitiesLost(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetCitiesLost(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetCitiesLost(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetCitiesLost>(host, &BeforeCvLuaPlayer_lGetCitiesLost);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetCitiesLost>(host, &AfterCvLuaPlayer_lGetCitiesLost);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetCitiesLost>(host, &ReplaceCvLuaPlayer_lGetCitiesLost);