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CvLuaPlayer::lGetBuildingProductionModifier(lua_State *)

Defined in
Lua/CvLuaPlayer.cpp, line 5922
Class
CvLuaPlayer
Hook name
CivHooks::CvLuaPlayer_lGetBuildingProductionModifier

Hooks

static bool BeforeCvLuaPlayer_lGetBuildingProductionModifier(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetBuildingProductionModifier(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetBuildingProductionModifier(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetBuildingProductionModifier>(host, &BeforeCvLuaPlayer_lGetBuildingProductionModifier);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetBuildingProductionModifier>(host, &AfterCvLuaPlayer_lGetBuildingProductionModifier);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetBuildingProductionModifier>(host, &ReplaceCvLuaPlayer_lGetBuildingProductionModifier);

Code

5922int CvLuaPlayer::lGetBuildingProductionModifier(lua_State* L)5923{5924	CvPlayerAI* pkPlayer = GetInstance(L);5925	const BuildingTypes eBuilding = (BuildingTypes)luaL_checkinteger(L, 2);5926	lua_pushinteger(L, pkPlayer->getProductionModifier(eBuilding));5927	return 1;5928}

Calls

Called by