Hooks
static bool BeforeCvLuaPlayer_lGetBuildingProductionModifier(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetBuildingProductionModifier(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetBuildingProductionModifier(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetBuildingProductionModifier>(host, &BeforeCvLuaPlayer_lGetBuildingProductionModifier);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetBuildingProductionModifier>(host, &AfterCvLuaPlayer_lGetBuildingProductionModifier);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetBuildingProductionModifier>(host, &ReplaceCvLuaPlayer_lGetBuildingProductionModifier);