Hooks
static bool BeforeCvLuaPlayer_lGetAttackBonusTurns(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetAttackBonusTurns(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetAttackBonusTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetAttackBonusTurns>(host, &BeforeCvLuaPlayer_lGetAttackBonusTurns);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetAttackBonusTurns>(host, &AfterCvLuaPlayer_lGetAttackBonusTurns);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetAttackBonusTurns>(host, &ReplaceCvLuaPlayer_lGetAttackBonusTurns);