Hooks
static bool BeforeCvLuaPlayer_lGetAnyUnitHasOrderToGoody(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetAnyUnitHasOrderToGoody(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetAnyUnitHasOrderToGoody(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetAnyUnitHasOrderToGoody>(host, &BeforeCvLuaPlayer_lGetAnyUnitHasOrderToGoody);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetAnyUnitHasOrderToGoody>(host, &AfterCvLuaPlayer_lGetAnyUnitHasOrderToGoody);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetAnyUnitHasOrderToGoody>(host, &ReplaceCvLuaPlayer_lGetAnyUnitHasOrderToGoody);