Hooks
static bool BeforeCvLuaPlayer_lGetAnarchyNumTurns(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetAnarchyNumTurns(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetAnarchyNumTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetAnarchyNumTurns>(host, &BeforeCvLuaPlayer_lGetAnarchyNumTurns);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetAnarchyNumTurns>(host, &AfterCvLuaPlayer_lGetAnarchyNumTurns);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetAnarchyNumTurns>(host, &ReplaceCvLuaPlayer_lGetAnarchyNumTurns);