Hooks
static bool BeforeCvLuaPlayer_lGetAlliedTurns(lua_State* L, int& result);static void AfterCvLuaPlayer_lGetAlliedTurns(lua_State* L, int& result);static int ReplaceCvLuaPlayer_lGetAlliedTurns(int (*original)(lua_State*), lua_State* L);CivRegisterBefore<CivHooks::CvLuaPlayer_lGetAlliedTurns>(host, &BeforeCvLuaPlayer_lGetAlliedTurns);CivRegisterAfter<CivHooks::CvLuaPlayer_lGetAlliedTurns>(host, &AfterCvLuaPlayer_lGetAlliedTurns);CivRegisterReplace<CivHooks::CvLuaPlayer_lGetAlliedTurns>(host, &ReplaceCvLuaPlayer_lGetAlliedTurns);